The Ancient Spire

How to Play

Deep beneath the sea, the Ancient Spire has gone dark. Its floors have shifted out of line. Guide your robot up the tower, one floor at a time, sliding the ancient stones back into place to relight the Spire.

1. The goal

  • Each floor has a glowing Light Gate on its edge.
  • Slide the stones until there is a clear path from your robot to the gate.
  • As soon as the path opens, your robot walks out on its own and the floor is relit.

2. Sliding stones

  • Drag a stone along its length, then let go where you want it to stop.
  • Stones can't pass through other stones or your robot.
  • Your robot never moves until the path is clear - you only move the stones.
  • Each slide is one move, no matter how far the stone travels.

3. The stones

Column

Two stones long. A column lying sideways slides left and right; a standing column slides up and down.

Beam

Three stones long. Slides the same way as a column, but blocks more of the floor.

Rune Cube

One stone wide. Slides in all four directions. Cubes start appearing after floor 20.

Ancient stone

The square fixed blocks never move. Plan your path around them.

4. Moves and stars

  • Every floor has a best solution. Match it to earn 3 stars.
  • Finish within a few extra moves for 2 stars; any finish earns at least 1.
  • The counter at the top shows the moves you have left. Run out and you can add 5 moves or try the floor again.
  • Using any booster on a floor limits that floor to 2 stars.
7MOVES

5. Boosters

Hint
Lights up the next best move.
Undo
Takes back your last move.
Lift
Raises one stone off the floor for the rest of the attempt.
+5 Moves
Gives you five more moves.
  • You get your first boosters after floor 3.
  • Out of a booster? Watch a short ad to get one.
?Hint<Undo^Lift+5+5 Moves

6. Landings

  • Every 10th floor is a Landing - a tougher floor with fewer spare moves.
  • Clearing a Landing earns double Gears and lights up the next part of the Spire.
2468LANDING 1012

7. The Spire grows

  • Every 25 floors, the floor gains another row, up to 8 rows.
  • Bigger floors hold more stones, so plan a few moves ahead.
Floors 1-24Floor 25+

8. Seeing the floor

  • Tap Angled or Top-down to change the view.
  • Tap the arrow buttons to turn the floor a quarter turn, or drag the floor with two fingers to spin it.
AngledTop-down

9. Gears

  • Earn Gears the first time you clear each floor - more stars, more Gears.
  • Spend Gears on Atlantean gear for your robot.
+20

10. Friends and Spire Races

  • Invite friends with your invite link or connect Facebook to find friends who play.
  • With 5 active friends you unlock Spire Races: 3 to 5 friends climb the same floors at the same time. Boosters are off, so it's pure skill.
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Still stuck? Tap Hint in the game, or contact support.